It didn't occur to me until a few days ago that technically this thing is one year old. Didn't think this thing was gonna make it, but then again, I've said that about many things climbing and otherwise and I continue to be surprised.
The past Sunday I went out to the Fortress with the intention of giving next season's project, Tide Turner, a legitimate session. Tide turner adds a nice, fun, and aesthetic, but dabby 6-7 move sequence in the roof starting from Mother of Invention to the start of Game Changer. I haven't been back to the Supes since I last did Starseed, which would have been about 3-4 weeks ago, which was also around the time I hurt my wrist, so I warmed up slowly, doing Keyhole, Wonderboy, Whiskey Tango Foxtrot, and Mother of Invention.
I was able to do the bottom sequence of Tide Turner first go but part of the footage was blocked so I couldn't get a full view for study. I then spent the rest of the afternoon attempting to recreate fine-tune beta, sometimes succeeding, but it slowly devolved into frustration as skin began to tore, and dabbing became more frequent. The interesting part of this sequence is that while none of the moves are very complicated (in fact, they are quite basic), they require finer control than I anticipated. One required a decent amount of tension for a come-in move with a backflag, and the other required to simply not drop the hips as you generate off of said backflag. The frustration stemming from falling off simple moves is a good reminder that the process is rarely so straightforward, but sometimes, as Dave Graham said, "It's like I know this, but I'm learning it again".
Probably the last time I'm going to be at the Supes this season. Going to Joes this weekend, and then back to the forests.
And finally, pictures. Tide Turner body positions are crazy!
No comments:
Post a Comment